Thursday, 14 April 2016

Map Changes

the map was looking a bit empty before so i tried to fill some space, i added some small stones around the map, grass and different textures, background scenery like a broken bridge and some extra crates. I still have some other models to add which may add a bit more depth like toys which im currently in the process of trying to animate.

the map is coming along well but there is still a good amount of work to be done, i need to finish off textures edit different textures to make it look to repetitive. Im also not to sure about the broken bridge for now its a good gap filler but i will probably replace it with something new soon.

I am still working on updating my statue so that will also come later along with other updates some of which were mentioned earlier.

Statue Update

I made a few changes to my model, it was looking quite flat and not very Romanesque, i added more definition to the stomach mainly then i also tried to scare the legs and arms to match, i still have a little bit of work to do on the back but its getting there.

I am very happy with this change, it left the model a little bit messy but nothing hard to fix.

Wednesday, 30 March 2016

Battle Arena Update

The battle arena is coming a long nicely, I have made a good few changes which  feel helps it out a lot. before the map seemed very dead and really still so  decided to add some partial affects,   used 3 different affects that worked quite well I gave the apartments chimney smoke, leaves that blow down from the trees and fog that drifts across the map and finally to make it match the setting  gave the map a winter sky box to complete the aesthetic.  

Other changes to note:
The floor looked horrible before and I knew i was going to need to change it so i moved to a more realistic looking cobble slab texture, it looks a lot better at fits the scene quite nicely.

The map was quite empty before so i added Bushes and trees around the outside of the map to give it more depth aswell as creating a bench model to help fill out some of the empty space.


I am very happy with how it is turning out, i still need to make some changed and finish up some textures, the statue needs to be repositioned and better in general but that is on the way.

Thursday, 24 March 2016

Battle arena 2 (Statue Map)

I have made good progress on my arena, it is based on the Vatican, for this map i have produced several models including The Vatican, Italian Styled apartments Walls and the misc items like crates. my statue will be placed in the middle as seen in the picture.

I used a cobblestone to give it a much more realistic look as it fits the scene very well, however work would still need to be added to make it look seamless as you can clearly see when it has been copied to fix this ill have to find a similar texture to blend it in I also need to scale the texture to make it look more realistic. The statue as well has come alone nicely, however the animation for it will still need to be added. Another task is creating objects to fill in the empty space, but this will not take up much time and will be relatively easy.


This isn't the only thing i have been working on, I have a castle in progress which is coming along nicely however i'm not sure if it will fit the scene, as well as a another project planned which will be the Alexandria lighthouse. I have decided to do the lighthouse, as it not only looks really nice, . The lighthouse will also fit the time frame of the Vatican and add to the overall affect of my projects. 
The Castle is only really in the beginning stage, the real reason why i wanted to make this was so i would have a new object that would let me test out some different texturing software i have been looking at called Substance Painter 2. there are two reasons why i want to do this, one the software looks amazing and very useful offering really good tools and to widen my skill knowlage of useful software tools.