Wednesday, 26 November 2014

Temple/House


My Textures 





 











Finished Temple/ House
I had to clean up the textures as well as add in some more detail I'm am happy with the final piece 

Temple Modeling
I am happy with the outcome of the house, although it was originally supposed to be a temple I wanted to add my own touch to it. I found this task very fun to do. The hardest part was texturing, I think it was more of a mental block which made it seem so hard but as soon as I got a good grasp on how it worked the rest followed. I do still need to make some additions to the house like adding in few more textures for doors and windows as well as adding some more detail to the middle structure. 


Reference Image.

Tuesday, 18 November 2014

Character Design

For my character design I used a dragonfly for my insect choise. the character has strong scale armour and super vision as well as being able to fly. I am happy with my chatracter and look forward to developing it further.



Tank Perspective

I created a futuristic hover tank. it still needs to be coloured which I plan to do on photoshop as well as well as making perspective more accurate. I am happy with the outcome.

This is the finished version of the tank, I am happy with the outcome. I used line shading and i think it was quite effective.

Maya Gas Pump

Maya Gas pump 

I found the gasp pump quite easy to model, I have not yet got round to mapping it or texturing, however that will be added very soon. 

Photoshop Work

The silhouette
Making silhouette was strange for me, I'm not very happy with the outcome because they look to simple and very cartoon like.

Speed Drawing 
I Enjoyed making this, however i haven't yet finished it. I would like to change the trees by creating one detailed tree and using to for all of them because that's that the photo reference did.