I have started to try and make generic assets that be reused in different unity scenes, today i decided to make walls. I made 3 different types but after testing my first wall in unity i didn't find much need to continue texturing the other wall parts because my first wall already matched my needs.
This is my UV map, i used textures from a 3d texture site, i just wanted them to be a generic outside wall. I tried adding a white layer to match the colour of the wall better but in the end it looked better without.
This is the final outcome i am happy with the outcome, it didn't take to long and it turned out to be quite effective for its purpose.
This is how it looks in unity.
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